vendredi 11 janvier 2019

File : Java How to Program: Early Objects Version, 8th Edition Test bank For sale

Java How to Program: Early Objects Version, 8th Edition

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Digital file of Java How to Program: Early Objects Version, 8th Edition for sale

***THIS IS NOT THE ACTUAL BOOK. YOU ARE BUYING the Test Bank in e-version of the following book***

Category : Higher Education

Java How to Program: Early Objects Version, 8th Edition by Paul J. Deitel, Deitel & Associates, Inc. ZIP OR PDF for sale 

Table of Contents

Introduction

1    Introduction to Computers, the Internet and the Web

Introduction to Programming and Introduction to Classes and Objects

2    Introduction to Java Applications

3    Introduction to Classes and Objects

Control Statements, Methods and Arrays

4    Control Statements: Part 1

5    Control Statements: Part 2

6    Methods: A Deeper Look

7    Arrays and ArrayLists

Object Oriented Programming

8    Classes and Objects: A Deeper Look

9    Object-Oriented Programming: Inheritance

10  Object-Oriented Programming: Polymorphism

11  Exception Handling

Object Oriented Design with the UML

12  (Optional) ATM Case Study, Part 1: Object-Oriented Design with the UML

13  (Optional) ATM Case Study, Part 2: Implementing an Object-Oriented Design

Graphics, GUI, Applets and Multimedia

14  GUI Components: Part 1

15  Graphics and Java 2D™

23  Applets and Java Web Start

24  Multimedia: Applets and Applications

25  GUI Components: Part 2

Strings and Files

16  Strings, Characters and Regular Expressions

17  Files, Streams and Object Serialization

Data Structures

18  Recursion

19  Searching, Sorting and Big O

20  Generic Collections

21  Generics

22  Data Structures

Multithreading and Networking

26  Multithreading

27  Networking

Database-Driven Desktop and Web Application Development

28  Accessing Databases with JDBC

29  Web Applications: Part 1

30  Web Applications: Part 2

31  JAX-WS Web Services

Appendices

A   Operator Precedence Chart           

B   ASCII Character Set         

C   Keywords and Reserved Words    

D   Primitive Types      

E   Number Systems

F   GroupLayout         

G   Java Desktop Integration Components

H   Mashups

I   Unicode®

J   Using the Java API Documentation            

K   Creating Documentation with javadoc        

L   Bit Manipulation    

M   Formatted Output

N   UML 2: Additional Diagram Types            

O   Labeled break and continue Statements      

P   Design Patterns      

Q   Using the Debugger

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