dimanche 10 mars 2019

File : Fluency with Information Technology: Skills, Concepts, and Capabilities, 2nd Edition Test bank For sale

Fluency with Information Technology: Skills, Concepts, and Capabilities, 2nd Edition

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Digital file of Fluency with Information Technology: Skills, Concepts, and Capabilities, 2nd Edition for sale

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Fluency with Information Technology: Skills, Concepts, and Capabilities, 2nd Edition by Lawrence Snyder, University of Washington ZIP OR PDF for sale 

Table of Contents

I. BECOMING SKILLED AT INFORMATION TECHNOLOGY

1. Terms of Endearment: Defining Information Technology

2. What the Digerati Know: Exploring the Human-Computer Interface

3. Making the Connection: The Basics of Networking

4. Marking up with HTML: A Hypertext Markup Language Primer

 

5. Searching for Truth: Locating Information on the WWW

6. Searching for Guinea Pig B: A Case Study in Online Research

 

 

 

 

 

II. ALGORITHMS AND DIGITIZING INFORMATION

7. To Err is Human: An Introduction to Debugging

8. Bits and the "Why" of Bytes: Representing Information Digitally

 

9. Following Instructions: Principles of Computer Organization

10. What's the Plan? Algorithmic Thinking

11. Sound, Light and Magic: Representing Multimedia Digitally

 

III. DATA AND INFORMATION

12. Computers in Polite Society: Social Implications of IT

13. Fill in the Blank Computing: Basics of Spreadsheets

14. Getting to First Base: Introduction to Database Concepts

15. A Table with a View: Database Queries

16. HAI! Adventure Database: Case Study in Database Design

17. Shhh, It's a Secret: Privacy and Digital Security

 

IV. PROBLEM SOLVING

 

18. Get with the Program: Fundamental Concepts Expressed as JavaScript

19. The Bean Counter: A JavaScript Program

20. Thinking Big: Abstraction and Functions

21. Once Is Not Enough: Iteration Principles

22. The Smooth Motion: Case Study in Algorithmic Problem Solving

23. Computers Can Do Almost {Everything, Nothing} Limits to Computation

24. Commencement: A Fluency Summary

 

 

 

 

 

 

Appendix A: HTML Reference

Appendix B: JavaScript Programming Rules

Appendix C: Bean Counter Program

Appendix D: Memory Bank Program

Appendix E: Smooth Motion Program

Glossary

Answers to Selected Questions

Index

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